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Convergence, Design, Street

That Doggie in the Window

10.15.09 | Comment?

sniff2

Via Neatorama. Sniff projects a CGI dog in a shop window, interacting with passerby. The dog was created in Blender, the open-source 3D suite which is interesting; been thinking about learning it.

People on the sidewalk are monitored by an IR camera in openFrameworks. In oF each individual person is isolated and assigned a unique id for the duration of their interaction. Each persons’ position and gesture information is continually sent to Unity3d via OSC networking protocol. In Unity, an artificial intelligence system representing the dog forms relationships with the individuals. He chooses which person to pay attention to, is able to move towards them or back away, responds to their gestures and initiates gestures of his own. Based on the interaction he gets excited or bored, friendly or aggressive, which is reflected in his behavior.

Video Here:

Sniff from karolina sobecka on Vimeo.

Artist’s website here.

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« On exhibit at Processing 1.0
» NYT Has First List of the Season